SHAPING ARTISTS OF THE FUTURE: THE ROLE OF AUGMENTED REALITY IN DEVELOPING STUDENTS’ CREATIVITY
Faculty of Letters
Department of Art and Design
JULY 27, 2024
Learning and Students, Student Learning and Activities
SDG 8
At the presentation event at the AVA D18 Building, Dr. Muchammad Bayu Tejo Sampurno discussed the role of Augmented Reality (AR) in developing student creativity, revealing how this technology can be an effective tool in training creative thinking, problem solving and collaboration skills. AR, which combines virtual elements with real environments, offers a dynamic and innovative educational experience.
According to Dr. Muchammad Bayu Tejo Sampurno, AR provides a unique platform to stimulate student creativity. By using AR devices, such as smartphones or headsets, students can view and interact with art elements in real-world contexts. For example, students can digitize their artwork and place it on various virtual backgrounds, or even create living art installations with 3D elements. This experience not only expands the boundaries of their imagination but also provides an opportunity for deeper artistic exploration.
Dr. Sampurno highlights how AR can introduce students to problem-solving scenarios that demand innovative approaches. Through the interactive simulations offered by AR, students can face complex design challenges and find creative solutions. For example, they may be faced with the task of designing an art space that must adapt to various virtual conditions, such as lighting or dynamic elements. This experience encourages students to think critically and find new ways to solve problems, skills that are invaluable in every aspect of life.
One of the important points conveyed by Dr. Muchammad Bayu Tejo Sampurno is AR’s ability to increase collaboration between students. AR technology allows students to work together on art projects even if they are in different locations. Using AR applications, they can view and modify art elements simultaneously in real time. This collaboration facilitates better communication and fosters teamwork skills, as well as providing an opportunity to share ideas and perspectives more efficiently. AR also opens up opportunities for students to learn new technical skills. Dr. Sampurno explained how using AR in the arts introduces students to a variety of relevant digital tools and multimedia techniques. Through this exploration, students not only learn about art theory but also gain practical skills that are important for creating works of art in a digital context. These skills are very useful in a world that increasingly relies on digital technology.
Lastly, Dr. Muchammad Bayu Tejo Sampurno emphasized that AR creates a more immersive and interesting learning experience. Instead of just studying art theory in the abstract, students can interact directly with art concepts in a dynamic virtual environment. This experience not only makes the learning process more enjoyable but also helps students understand the material in a more in-depth and practical way.
In his presentation at the AVA D18 Building, Dr. Muchammad Bayu Tejo Sampurno revealed that Augmented Reality has great potential in shaping future artists in innovative ways. This technology not only supports the development of students’ creativity and technical skills but also strengthens their ability to solve problems and collaborate. By leveraging AR in arts education, we not only create more creative artists but also prepare them to face the challenges of an ever-changing world in a more adaptive and collaborative way.